![]() Level(Integer), Seconds(Integer), FactionID(Integer) Spawn AI from catalog with factionID at the point you are looking at. Spawn AI from catalog with factionID in random places around you. Teleports the current player to another sector.ĭestroys the selected entity and all docked children entities.ĬatalogName(String), FactionID(Integer), Count(Integer) Stops current ship from acting like an AI. Will make current ship into an AI for a faction. Teleports the currently controlled entity to the players spawnpoint. Jump to an object in the line of sight if possible.ĭisplays the sector of a ship/station by that name. Sets the spawnpoint for this player to the current position. Loads the object and places it in the nearest available spot. Saves the currently entered/selected object in the catalog. PlayerName(string), Count(Integer), Terrain/Ship/Station(String)Īdds all items from a category for a player. Please double check the Version History.PlayerName(String), ElementName(String), Count(Integer) It is likely still broadly correct but not verified for the most up to date data yet. Dynamically changing d-mod overlay of a ship while in combat with 7, 8, 9 and 0, with 0 being pristine.csv files, allowing you to quickly and efficiently check changes you've made, especially useful when modding. F3 switches player control to selected ship.F2 switches side (friendly/enemy) of selected ship.N cycles player control through friendly ships.I (capital i) kills currently controlled ship.F10 changes camera mode (free pan, standard, locked on ship).In pre-0.8 versions, the Escape button would do this instead. Backspace ends combat, with player's side being victorious.This doesn't switch the side of the entity player takes control of, so friendly ships will still shoot at it. CTRL + Left Click on any ship or fighter switches control of that entity to player.Likely to crash a modded game, perhaps due to spawning invalid or nonexistent special items.Derelict ship will salvage with the usual salvage loot along with lots of blueprints and AI cores. L gives player 50000 experience points, officers seem to get 10000 - 20000 experience points.G allows you to send pirate raids into hyperspace, start punitive expeditions (against yourself) and start AI inspections.ESC closes interaction dialogues, even when this would otherwise be impossible.CTRL + Left Click to teleport (works on main map and TAB map).neon green: Domain-era Cryosleeper is located in the system.Luddic Path green: Luddic Path base present in system (system name also indicates this).Pirate red: Pirate base present in system (system name also indicates this).Systems in the Sector map will change color based on what is present in them:. ![]() Keyboard shortcuts enabled by dev mode and their effects: ![]() Enables using certain shortcuts, which are listed below.Allows exiting combat with a player victory at any time.Allows unpausing the game while looking at TAB map in campaign.It also allows you to put an administrator on them, like an. Allows you to modify other factions' colonies like they were your own, while also vastly speeding up the construction time of industries on your colonies.Although they'll still appear, the costs will be ignored. Removes surveying, salvaging and colony creation requirements.Increases the amount of max zoom out to very large degree, both in campaign layer and in combat.Enables the Variant Editor feature from the main menu.you're unable to modify other faction's colonies) ![]() Do note, however, that it will not fully activate it (e.g. It can also be toggled in-game by using the Console Commands mod with its devmode command. Dev mode can be activated by editing settings.json and setting element "devMode":true ![]()
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